Mercenaries

Hireable companions found in Acts I, II, III, and V. Each merc type comes with fixed stat growth per level and a choice of skills or aura depending on where and when you hire them. Act IV has no hireable mercs, but Tyrael can still resurrect your fallen companion.

General

Mercs cap at level 98 and can never outlevel your character.

Healed by potions, antidote potions, wells, and Paladin Prayer/Holy Bolt auras.

Poison can kill a merc even after they reach town — visit the local healer.

Resurrection costs up to 50,000 gold from the Act healer.

Mercs follow you between Acts — no need to re-hire when you move on.

Ethereal items are ideal merc gear since equipped items never need repair.

Life Steal is the most valuable stat. Mercs have unlimited mana, so Mana Leech is wasted.

Mercs take resistance penalties in Nightmare and Hell, just like players.

Mercs gain the bonus from partial set item bonuses.

Resurrection — max 50,000 gold from the Act healer

Kashya
Act I

Kashya

Greiz
Act II

Greiz

Asheara
Act III

Asheara

Tyrael
Act IV

Tyrael

No mercs to hire

Qual-Kehk
Act V

Qual-Kehk

Mercenary Types

Rogue ScoutAct Ihired fromKashya

Rogue Scout

Per Level

Strength+1
Dexterity+2
Defense+6.5
All Resists+2
Life+8

Skills

IceIce ArrowIce ArrowArrows have additional cold damage and momentarily freeze the targetReq Level: 18Lvl 1 · 5 · 10 · 15 · 20Mana: 4 · 5 · 6.2 · 7.5 · 8.7Freeze seconds: 2 · 2.8 · 3.8 · 4.8 · 5.8·Inner SightInner SightIlluminates monsters and decreases their ability to defend themselvesLvl 1 · 5 · 10 · 15 · 20Duration: 8 · 24 · 44 · 64 · 84Enemy defense: -40 · -140 · -275 · -425 · -615
FireFire ArrowFire ArrowEnchants an arrow with the additional damage of fireLvl 1 · 5 · 10 · 15 · 20Mana: 3 · 3.5 · 4.1 · 4.7 · 5.3Fire Damage: 1-4 · 9-12 · 21-24 · 36-39 · 63-70·Inner SightInner SightIlluminates monsters and decreases their ability to defend themselvesLvl 1 · 5 · 10 · 15 · 20Duration: 8 · 24 · 44 · 64 · 84Enemy defense: -40 · -140 · -275 · -425 · -615

Cannot equip Amazon-only bows.

Desert MercenaryAct IIhired fromGreiz

Desert Mercenary

Per Level

Strength+1.5
Dexterity+1.5
Defense+9.5
All Resists+2
Life+10

Skills

TypeNormal & HellNightmare
CombatJabJabMultiple attacks within the time span of a normal attack, each jab a bit less powerful than the lastLvl 1 · 5 · 10 · 15 · 20Mana: 2 · 3 · 4.2 · 5.5 · 6.7Attack rating bonus: +10 · +46 · +91 · +136 · +181·PrayerPrayerHeals all party membersLvl 1 · 5 · 10 · 15 · 20Mana: 1 · 1.7 · 2.6 · 3.6 · 4.5Radius yards: 10.6 · 16 · 22.6 · 29.3 · 36JabJabMultiple attacks within the time span of a normal attack, each jab a bit less powerful than the lastLvl 1 · 5 · 10 · 15 · 20Mana: 2 · 3 · 4.2 · 5.5 · 6.7Attack rating bonus: +10 · +46 · +91 · +136 · +181·ThornsThornsEnemies take damage when they cause melee damage to party membersReq Level: 6Lvl 1 · 5 · 10 · 15 · 20Radius yards: 10.6 · 16 · 22.6 · 29.3 · 36+% Damage return: 250 · 410 · 610 · 810 · 1010
DefenseJabJabMultiple attacks within the time span of a normal attack, each jab a bit less powerful than the lastLvl 1 · 5 · 10 · 15 · 20Mana: 2 · 3 · 4.2 · 5.5 · 6.7Attack rating bonus: +10 · +46 · +91 · +136 · +181·DefianceDefianceBoots the defense of all party membersReq Level: 6Lvl 1 · 5 · 10 · 15 · 20Radius yards: 10.6 · 16 · 22.6 · 29.3 · 36+% Defense: 70 · 110 · 160 · 210 · 260JabJabMultiple attacks within the time span of a normal attack, each jab a bit less powerful than the lastLvl 1 · 5 · 10 · 15 · 20Mana: 2 · 3 · 4.2 · 5.5 · 6.7Attack rating bonus: +10 · +46 · +91 · +136 · +181·Holy FreezeHoly FreezePeriodically does cold damage to enemies nearbyReq Level: 18Lvl 1 · 5 · 10 · 15 · 20Radius yards: 4 · 6.6 · 10 · 13.3 · 16.6% slowed by: 30 · 42 · 48 · 52 · 54
OffenseJabJabMultiple attacks within the time span of a normal attack, each jab a bit less powerful than the lastLvl 1 · 5 · 10 · 15 · 20Mana: 2 · 3 · 4.2 · 5.5 · 6.7Attack rating bonus: +10 · +46 · +91 · +136 · +181·Blessed AimBlessed AimIncreases attack ratingReq Level: 12Lvl 1 · 5 · 10 · 15 · 20Radius yards: 10.6 · 16 · 22.6 · 29.3 · 36+% Attack rating: 75 · 135 · 210 · 285 · 360JabJabMultiple attacks within the time span of a normal attack, each jab a bit less powerful than the lastLvl 1 · 5 · 10 · 15 · 20Mana: 2 · 3 · 4.2 · 5.5 · 6.7Attack rating bonus: +10 · +46 · +91 · +136 · +181·MightMightIncreases damage dealt by party membersLvl 1 · 5 · 10 · 15 · 20Radius yards: 10.6 · 16 · 22.6 · 29.3 · 36+% Damage: 40 · 80 · 130 · 180 · 230

Auras are shared with all party members — the main reason most players run a Desert Merc.

IronwolfAct IIIhired fromAsheara

Ironwolf

Per Level

Strength+1.5
Dexterity+1.5
Defense+4.5
All Resists+2
Life+6

Skills

LightningCharged BoltCharged BoltFires multiple, jumping bolts of electricity that seek their targetsLvl 1 · 5 · 10 · 15 · 20Mana: 3 · 5 · 7.5 · 10 · 12Damage: 2-4 · 4-6 · 6-8 · 9-11 · 13-15·LightningLightningCasts a bolt of lightningReq Level: 12Lvl 1 · 5 · 10 · 15 · 20Mana: 8 · 10 · 12 · 15 · 17Damage: 1-43 · 1-77 · 1-129 · 1-194 · 1-293
FireInfernoInfernoA spout of flame that burns your enemiesReq Level: 6Lvl 1 · 5 · 10 · 15 · 20Mana: 7 · 7 · 8 · 9 · 10Damage per sec: 12-25 · 50-62 · 98-111 · 149-164 · 203-220·FireballFireballCreates a ball of fire that explodes on impactReq Level: 12Lvl 1 · 5 · 10 · 15 · 20Mana: 5 · 7 · 9.5 · 12 · 14.5Damage: 6-15 · 36-50 · 84-104 · 150-175 · 227-258
ColdGlacial SpikeGlacial SpikeA shard of ice that inflicts massive cold damage and explodes to freeze nearby enemiesReq Level: 18Lvl 1 · 5 · 10 · 15 · 20Mana: 10 · 12 · 14.5 · 17 · 19.5Damage: 17-26 · 48-59 · 100-113 · 171-188 · 247-266·Frozen ArmorFrozen ArmorGives a defense bonus and freezes any melee attacker that hits youLvl 1 · 5 · 10 · 15 · 20% Defense bonus: 30 · 50 · 75 · 100 · 125Duration seconds: 120 · 168 · 228 · 288 · 348

Ironwolves cast spells rather than swing their sword — pick gear that boosts spell damage, not weapon damage.

BarbarianAct Vhired fromQual-Kehk

Barbarian

Per Level

Strength+2
Dexterity+1.5
Defense+7.5
All Resists+1.5
Life+12

Skills

BashBashBashA powerful smashing blow that knocks the target backLvl 1 · 5 · 10 · 15 · 20Damage: +1 · +5 · +10 · +15 · +20+% Damage: 50 · 70 · 95 · 120 · 145
StunStunStunA successful attack briefly stuns the enemyReq Level: 12Lvl 1 · 5 · 10 · 15 · 20+% Attack: 15 · 35 · 60 · 85 · 110Duration seconds: 1.2 · 2.0 · 3.0 · 4.0 · 4.5

Can equip Barbarian class-specific helms. Cannot dual wield.