Rainbow Facets

8 variants — one per element. Stats roll +3–5% skill damage and –3–5% enemy resistance.

Fire

Fire Die

Die

  • 100% Chance to Cast Level 31 Meteor When You Die
  • Adds 17–45 Fire Damage
  • +3–5% to Fire Skill Damage
  • –3–5% Enemy Fire Resistance
  • Req Level: 49
Fire Level-Up

Level-Up

  • 100% Chance to Cast Level 29 Blaze When You Level-Up
  • Adds 17–45 Fire Damage
  • +3–5% to Fire Skill Damage
  • –3–5% Enemy Fire Resistance
  • Req Level: 49

Cold

Cold Die

Die

  • 100% Chance to Cast Level 37 Blizzard When You Die
  • Adds 24–38 Cold Damage for 0.12 Seconds
  • +3–5% to Cold Skill Damage
  • –3–5% Enemy Cold Resistance
  • Req Level: 49
Cold Level-Up

Level-Up

  • 100% Chance to Cast Level 43 Frost Nova When You Level-Up
  • Adds 24–38 Cold Damage for 0.12 Seconds
  • +3–5% to Cold Skill Damage
  • –3–5% Enemy Cold Resistance
  • Req Level: 49

Lightning

Lightning Die

Die

  • 100% Chance to Cast Level 47 Chain Lightning When You Die
  • Adds 1–74 Lightning Damage
  • +3–5% to Lightning Skill Damage
  • –3–5% Enemy Lightning Resistance
  • Req Level: 49
Lightning Level-Up

Level-Up

  • 100% Chance to Cast Level 41 Nova When You Level-Up
  • Adds 1–74 Lightning Damage
  • +3–5% to Lightning Skill Damage
  • –3–5% Enemy Lightning Resistance
  • Req Level: 49

Poison

Poison Die

Die

  • 100% Chance to Cast Level 51 Poison Nova When You Die
  • Adds 37 Poison Damage over 2 Seconds
  • +3–5% to Poison Skill Damage
  • –3–5% Enemy Poison Resistance
  • Req Level: 49
Poison Level-Up

Level-Up

  • 100% Chance to Cast Level 23 Venom When You Level-Up
  • Adds 37 Poison Damage over 2 Seconds
  • +3–5% to Poison Skill Damage
  • –3–5% Enemy Poison Resistance
  • Req Level: 49

Colossal Jewels

6 jewels from the Ancients — 50/50 per Ancient killed last. Max 1 equipped per character.

Talic the Defender

Defender's Fire

Defender's Fire

Fire

  • 1% Chance to Cast Level 25 Blaze When Struck
  • Adds 20–60 Fire Damage
  • +5–10% to Fire Skill Damage
  • –5–10% to Enemy Fire Resistance
  • 3–5% to Experience Gained
  • 25–50% Extra Gold from Monsters
  • 15–35% Better Chance of Getting Magic Items
  • Req Level: 75
Defender's Bile

Defender's Bile

Poison

  • 1% Chance to Cast Level 25 Bone Armor When Struck
  • +95 Poison Damage over 1 Second
  • +5–10% to Poison Skill Damage
  • –5–10% to Enemy Poison Resistance
  • 3–5% to Experience Gained
  • 25–50% Extra Gold from Monsters
  • 15–35% Better Chance of Getting Magic Items
  • Req Level: 75

Korlic the Protector

Protector's Frost

Protector's Frost

Cold

  • 1% Chance to Cast Level 25 Frozen Armor When Struck
  • Adds 10–30 Cold Damage
  • +5–10% to Cold Skill Damage
  • –5–10% to Enemy Cold Resistance
  • 3–5% to Experience Gained
  • 25–50% Extra Gold from Monsters
  • 15–35% Better Chance of Getting Magic Items
  • Req Level: 75
Protector's Stone

Protector's Stone

Physical

  • 1% Chance to Cast Level 15 Fade When Struck
  • +30–50% Enhanced Damage
  • Adds 10–30 Damage
  • –5–10% to Enemy Physical Damage Resistance
  • 3–5% to Experience Gained
  • 25–50% Extra Gold from Monsters
  • 15–35% Better Chance of Getting Magic Items
  • Req Level: 75

Madawc the Guardian

Guardian's Thunder

Guardian's Thunder

Lightning

  • 1% Chance to Cast Level 25 Cyclone Armor When Struck
  • Adds 1–75 Lightning Damage
  • +5–10% to Lightning Skill Damage
  • –5–10% to Enemy Lightning Resistance
  • 3–5% to Experience Gained
  • 25–50% Extra Gold from Monsters
  • 15–35% Better Chance of Getting Magic Items
  • Req Level: 75
Guardian's Light

Guardian's Light

Magic

  • 1% Chance to Cast Level 25 Psychic Ward When Struck
  • Adds 15–35 Magic Damage
  • +5–10% to Magic Skill Damage
  • –5–10% to Enemy Magic Resistance
  • 3–5% to Experience Gained
  • 25–50% Extra Gold from Monsters
  • 15–35% Better Chance of Getting Magic Items
  • Req Level: 75

Magic & Rare Jewel Affixes

Prefixes and suffixes available on magic and rare jewels.

Prefixes (38)

Ambergris+16–30% Resist Lightning
Argent+61–100 to Attack Rating
Aureolic+1–3 Mana per Kill
Beryl+5–15% Resist Poison
Blanched+5–8 Defense
Bone+21–40 Defense
Bright+1 to Light Radius, +10 to Attack Rating
Brown+10–15% Heal Stamina
Camphor+5–15% Resist Lightning
Carbuncle+1–5 to Maximum Damage
Carmine+6–9 to Maximum Damage
Chestnut+10–15 to Maximum Stamina
Cinnabar+5–10% Damage
Crimson+5–8 to Minimum Damage
Diamond+25–50 to Attack Rating vs Demons, +25–40% Damage vs Demons
Dun+7–12% Damage goes to Mana
Eburine+9–20 Defense
Emerald+3–7% Better Chance of Getting Magic Items
Garnet+5–15% Resist Fire
Ivory+41–64 Defense
Jacinth+11–15 to Mana
Jade+16–30% Resist Poison
Lapis Lazuli+5–15% Resist Cold
Maroon+16–25 to Maximum Stamina
Nickel+10–20 to Attack Rating
Pearl+25–50 to Attack Rating vs Undead, +25–50% Damage vs Undead
Realgar+21–30% Damage
Ruby+16–30% Resist Fire
Rusty+11–20% Damage
Sapphire+16–30% Resist Cold
Scarlet+1–4 Minimum Damage
Scintillating+11–15 to All Resistances
Shimmering+5–10 to All Resistances
Silver+41–60 to Attack Rating
Tin+21–40 to Attack Rating
Turquoise+16–20 to Mana
Vermillion+11–15 to Maximum Damage
Zircon+5–10 to Mana

Suffixes (27)

Avarice+10–30% More Gold
Bliss+5–10 to Minimum Damage
Burning+11–25 Min and +31–50 Max Fire Damage
Carnage+11–15 to Maximum Damage
Daring+1–9 to Dexterity
Ennui+1 Min and +10–20 Max Lightning Damage
Envy+20 Poison Damage over 2 Seconds
Fervor15% Increased Attack Speed
Fire+4–10 Min and +11–30 Max Fire Damage
Freedom–15% Requirements
Frigidity1–5 Cold Damage for 2 Seconds
Glacier+4–5 Min and +11–15 Max Cold Damage for 2 Seconds
Honor+1–4 Replenish Life
Hope+9–20 to Life
Icicle+2–3 Min and +6–10 Max Cold Damage for 2 Seconds
Ire+2–5 to Maximum Damage
Joyfulness+1–4 to Minimum Damage
Knowledge+1–9 to Energy
Lightning+1 Min and +21–60 Max Lightning Damage
MaliceAttacker Takes Damage of 1–5
Passion+1–3 Min and +6–10 Max Fire Damage
Prosperity+5–10% Better Chance of Getting Magic Items
Spirit+3–8 to Life
Thunder+1 Min and +61–100 Max Lightning Damage
Truth7% Faster Hit Recovery
Virility+1–9 to Strength
Wrath+6–9 to Maximum Damage